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Procedural environment

Fast terrain study in Houdini.
Created using a procedural heightfield workflow at real-world scale, focusing on fast iteration and art direction. Used layered erosion and sediment nodes to shape natural terrain flow, then applied procedural scattering driven by masks (slope, height, curvature) for rocks and variation.
A quick study to keep things flexible and production-ready.
#OpenToWork #Houdini #Procedural #Terrain #EnvironmentArt #3DEnvironment #Scattering #VFX #WorldBuilding #3DArtist