Unreal realistic Environment
I've been working in this environment for a long period in my free time,
I was dealing with different levels, different vegetation systems to create the entire forest scattering trees, bushes, grass, and rocks, pebbles, and more.
in addition to variations of lighting moods.
I also was working closely with Niagara Systems, blueprints.
I learned a lot from this workflow with Unreal 5.1
Hope you like it...